759c49bbeb
O3DE's bundled Qt only ships the xcb platform plugin, so it needs X11/ XWayland. Using --socket=fallback-x11 alongside --socket=wayland meant X11 was not shared on Wayland sessions, leaving DISPLAY empty and Qt unable to connect. Share --socket=x11 unconditionally instead. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
73 lines
3.5 KiB
YAML
73 lines
3.5 KiB
YAML
# flatpak-builder manifest for repackaging the official O3DE Linux .deb as a Flatpak.
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#
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# The workflow (and scripts/build.sh) download the latest o3de_*.deb to ./o3de.deb
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# next to this manifest before building, so the manifest itself never needs editing
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# when a new version drops.
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#
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# Why the SDK is the runtime (not just the sdk): O3DE compiles game-project code at
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# runtime and ships only a *build toolchain* dependency list (clang/ninja/cmake/
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# pkg-config + -dev libs). Those live in org.freedesktop.Sdk, so we run against it.
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id: org.o3de.O3DE
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runtime: org.freedesktop.Sdk
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runtime-version: '24.08'
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sdk: org.freedesktop.Sdk
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command: o3de-wrapper.sh
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finish-args:
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- --share=ipc
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- --share=network # Project Manager fetches gems/templates; engine downloads assets
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- --socket=x11 # O3DE's bundled Qt only ships the xcb plugin, so X11/XWayland is required
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- --socket=wayland
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- --socket=pulseaudio
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- --device=dri # GPU access for the renderer
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- --device=all # broader device access (input devices, additional GPUs)
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- --filesystem=home # O3DE stores projects and ~/.o3de in the user's home
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- --talk-name=org.freedesktop.Notifications
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- --env=QT_QPA_PLATFORM=xcb # O3DE's bundled Qt is most reliable under XWayland/X11
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modules:
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- name: o3de
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buildsystem: simple
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# The Python bootstrap step (below) downloads O3DE's Python runtime into the
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# install tree, so this module needs network access during the build.
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build-options:
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build-args:
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- --share=network
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build-commands:
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# The .deb is an `ar` archive containing data.tar.{gz,xz,zst}.
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- ar x o3de.deb
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- mkdir -p data
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- tar -C data -xf data.tar.*
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# The payload installs entirely under /opt/O3DE/<version>/. (The /usr branch
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# is kept for robustness in case a future release adds desktop glue there.)
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- 'if [ -d data/opt ]; then mkdir -p "${FLATPAK_DEST}/opt"; cp -a data/opt/. "${FLATPAK_DEST}/opt/"; fi'
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- 'if [ -d data/usr ]; then cp -a data/usr/. "${FLATPAK_DEST}/"; fi'
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# O3DE fetches its own Python runtime on first use, writing into its install
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# tree. That tree is read-only at runtime in a Flatpak, so bake Python in now
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# while ${FLATPAK_DEST} is still writable.
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- |
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set -e
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ENGINE_DIR=$(find "${FLATPAK_DEST}/opt/O3DE" -mindepth 1 -maxdepth 1 -type d | head -n1)
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echo "Engine dir: ${ENGINE_DIR}"
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if [ -x "${ENGINE_DIR}/python/get_python.sh" ]; then
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( cd "${ENGINE_DIR}" && HOME="${PWD}" ./python/get_python.sh )
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else
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echo "::warning:: get_python.sh not found; Python may fail at runtime"
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fi
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# Launcher + AppStream + desktop entry under the Flatpak app-id.
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- install -Dm755 o3de-wrapper.sh "${FLATPAK_DEST}/bin/o3de-wrapper.sh"
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- install -Dm644 org.o3de.O3DE.desktop "${FLATPAK_DEST}/share/applications/org.o3de.O3DE.desktop"
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- install -Dm644 org.o3de.O3DE.metainfo.xml "${FLATPAK_DEST}/share/metainfo/org.o3de.O3DE.metainfo.xml"
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# NOTE: the .deb ships no clean application icon (only in-editor asset icons),
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# so none is installed; the desktop entry falls back to a generic icon. Drop a
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# real logo into the repo and install it here to fix the launcher icon.
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sources:
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- type: file
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path: o3de.deb
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- type: file
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path: o3de-wrapper.sh
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- type: file
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path: org.o3de.O3DE.desktop
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- type: file
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path: org.o3de.O3DE.metainfo.xml
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