4 Commits

Author SHA1 Message Date
pc-heini 8e3fd053d8 CI: make the tag step idempotent on force rebuilds
Force-rebuilding an already-published version made the final tag push fail
("tag already exists"), turning an otherwise successful run red. Skip
tagging when the tag already exists on the remote.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 12:33:27 +02:00
pc-heini 583c81ed51 Fix editable-install patch for 26.05 + unblock icon in unprivileged build
The previous patch matched a development-branch variable that does not
exist in release 2605.0, so the warning fired and the editable install was
not patched. In 2605.0 the -e is hardcoded in the pip command
("pip install -e ${package_folder_path}"); strip the -e there instead.

Also, flatpak build-export validates exported app icons in a bwrap sandbox,
which fails in an unprivileged container. Keep the icon inside the app (for
the running window/taskbar) but remove it from build-dir/export so export
skips validation. Host menu icon stays generic; build needs no privileges.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 12:17:11 +02:00
pc-heini f4d2dddd02 Fix read-only /app failure + add app icon
On first launch O3DE pip-installs its 'o3de' CLI with 'pip install -e'
(editable), which writes an egg-info next to the source under read-only
/app and fails ([Errno 30] Read-only file system), leaving the venv broken
("unable to install O3DE's built-in Python").

- Patch cmake/LYPython.cmake at build time to force a normal (non-editable)
  install, which builds in a temp dir and lands in the writable ~/.o3de venv.
- Drop the build-time get_python "bake": the venv is per-user (keyed to
  $HOME), so it can only be created at runtime; baking under a throwaway
  build HOME did nothing. Speeds up CI; removes cmake/python3 build deps and
  the network build-arg.
- Add a real launcher icon (org.o3de.O3DE.png).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 12:02:41 +02:00
pc-heini 759c49bbeb Fix X11 display: share x11 unconditionally (drop fallback-x11)
O3DE's bundled Qt only ships the xcb platform plugin, so it needs X11/
XWayland. Using --socket=fallback-x11 alongside --socket=wayland meant X11
was not shared on Wayland sessions, leaving DISPLAY empty and Qt unable to
connect. Share --socket=x11 unconditionally instead.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 11:44:10 +02:00
5 changed files with 59 additions and 44 deletions
+8 -5
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@@ -26,11 +26,9 @@ jobs:
- name: Install build dependencies
run: |
apt-get update
# cmake + python3: O3DE's get_python.sh (run on the host, not in the
# sandbox) uses cmake to fetch its Python runtime.
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
ca-certificates curl git jq xz-utils zstd binutils tar \
flatpak cmake python3
flatpak
# Done as a plain git clone instead of actions/checkout@v4: the bare
# ubuntu image has no Node.js, so JavaScript actions fail with exit 127.
@@ -144,5 +142,10 @@ jobs:
TOKEN: ${{ secrets.PUBLISH_TOKEN != '' && secrets.PUBLISH_TOKEN || secrets.GITHUB_TOKEN }}
run: |
AUTH_URL="$(echo "${{ github.server_url }}" | sed "s#://#://${{ github.actor }}:${TOKEN}@#")/${{ github.repository }}.git"
git tag "v${{ steps.ver.outputs.version }}"
git push "$AUTH_URL" "v${{ steps.ver.outputs.version }}"
TAG="v${{ steps.ver.outputs.version }}"
if git ls-remote --tags "$AUTH_URL" "refs/tags/$TAG" | grep -q .; then
echo "Tag $TAG already exists (force rebuild) - leaving it in place."
else
git tag "$TAG"
git push "$AUTH_URL" "$TAG"
fi
+21 -12
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@@ -127,18 +127,27 @@ These were confirmed by inspecting the v26.05 package (`opt/O3DE/26.05/…`):
engine compiles project code at runtime. Those live in the SDK. Users therefore
pull the SDK runtime (larger than Platform) on install — Flatpak does this
automatically from Flathub.
- **Python is baked in at build time.** O3DE normally downloads its Python runtime
into its own install tree on first use, but that tree is read-only inside a
Flatpak. The manifest runs `python/get_python.sh` during the build (with network
access) so Python is part of the immutable image. **This is the most likely step
to need tweaking** — verify it on the first real CI build.
- **Runtime writes into the install tree may still fail.** Anything O3DE tries to
`pip install` or generate *inside* `/opt/O3DE/...` at runtime (e.g. per-gem
Python deps when building certain projects) will hit the read-only `/app`. Base
project building should work; exotic gems may not. This is the main open risk.
- **No launcher icon yet.** The `.deb` ships only in-editor asset icons, so the
desktop entry uses a generic icon. Drop a real O3DE logo into the repo and
install it in the manifest to fix this.
- **Python is per-user, not baked in.** On first launch O3DE downloads its Python
runtime and builds a venv under `~/.o3de` (writable), pip-installing its deps
there. The build does **not** bundle Python — the venv is keyed to the user's
home path, so it can only be created at runtime.
- **The editable-install patch.** O3DE installs its own `o3de` CLI with
`pip install -e`, which writes an `egg-info` next to the source under read-only
`/app` and fails. The build patches `cmake/LYPython.cmake` to drop the `-e`, so
it's a normal install (built in a temp dir, landing in the writable `~/.o3de`
venv). If a future O3DE release changes that pip command, the build prints a
warning and Python setup will fail at runtime — that's the line to re-check.
- **Other runtime writes into the install tree may still fail.** Anything else
O3DE tries to generate *inside* `/opt/O3DE/...` at runtime (e.g. certain per-gem
Python deps, or the engine-level asset cache) hits the read-only `/app`. Project
data lives in your writable home dir, so normal project work should be fine;
this is the main remaining open risk.
- **Launcher icon.** Shipped as `org.o3de.O3DE.png` (the `.deb` itself has only
in-editor asset icons). It's kept *inside* the app so the running window/taskbar
shows it, but removed from the *exported* set because `flatpak build-export`
validates exported icons in a bwrap sandbox that fails in an unprivileged
container. Consequence: the host menu launcher icon is generic. A privileged
runner would let us export it properly.
- **GPU / drivers:** the renderer needs working GPU access. The manifest grants
`--device=dri`/`--device=all`; on some setups you may also want the matching
GPU driver extension from Flathub.
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+11 -18
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@@ -16,8 +16,7 @@ command: o3de-wrapper.sh
finish-args:
- --share=ipc
- --share=network # Project Manager fetches gems/templates; engine downloads assets
- --socket=x11
- --socket=fallback-x11
- --socket=x11 # O3DE's bundled Qt only ships the xcb plugin, so X11/XWayland is required
- --socket=wayland
- --socket=pulseaudio
- --device=dri # GPU access for the renderer
@@ -29,11 +28,6 @@ finish-args:
modules:
- name: o3de
buildsystem: simple
# The Python bootstrap step (below) downloads O3DE's Python runtime into the
# install tree, so this module needs network access during the build.
build-options:
build-args:
- --share=network
build-commands:
# The .deb is an `ar` archive containing data.tar.{gz,xz,zst}.
- ar x o3de.deb
@@ -43,25 +37,22 @@ modules:
# is kept for robustness in case a future release adds desktop glue there.)
- 'if [ -d data/opt ]; then mkdir -p "${FLATPAK_DEST}/opt"; cp -a data/opt/. "${FLATPAK_DEST}/opt/"; fi'
- 'if [ -d data/usr ]; then cp -a data/usr/. "${FLATPAK_DEST}/"; fi'
# O3DE fetches its own Python runtime on first use, writing into its install
# tree. That tree is read-only at runtime in a Flatpak, so bake Python in now
# while ${FLATPAK_DEST} is still writable.
# On first launch O3DE pip-installs its 'o3de' CLI editable ('pip install
# -e'), which writes an egg-info into read-only /app and fails. Force a
# normal install (built in a temp dir, lands in the writable ~/.o3de venv).
- |
set -e
ENGINE_DIR=$(find "${FLATPAK_DEST}/opt/O3DE" -mindepth 1 -maxdepth 1 -type d | head -n1)
echo "Engine dir: ${ENGINE_DIR}"
if [ -x "${ENGINE_DIR}/python/get_python.sh" ]; then
( cd "${ENGINE_DIR}" && HOME="${PWD}" ./python/get_python.sh )
LYPYTHON=$(find "${FLATPAK_DEST}/opt/O3DE" -path '*/cmake/LYPython.cmake' | head -n1)
if [ -n "$LYPYTHON" ] && grep -qF -- '-m pip install -e ' "$LYPYTHON"; then
sed -i 's/-m pip install -e /-m pip install /g' "$LYPYTHON"
else
echo "::warning:: get_python.sh not found; Python may fail at runtime"
echo "::warning:: 'pip install -e' not found in LYPython.cmake"
fi
# Launcher + AppStream + desktop entry under the Flatpak app-id.
- install -Dm755 o3de-wrapper.sh "${FLATPAK_DEST}/bin/o3de-wrapper.sh"
- install -Dm644 org.o3de.O3DE.desktop "${FLATPAK_DEST}/share/applications/org.o3de.O3DE.desktop"
- install -Dm644 org.o3de.O3DE.metainfo.xml "${FLATPAK_DEST}/share/metainfo/org.o3de.O3DE.metainfo.xml"
# NOTE: the .deb ships no clean application icon (only in-editor asset icons),
# so none is installed; the desktop entry falls back to a generic icon. Drop a
# real logo into the repo and install it here to fix the launcher icon.
- install -Dm644 org.o3de.O3DE.png "${FLATPAK_DEST}/share/icons/hicolor/256x256/apps/org.o3de.O3DE.png"
sources:
- type: file
path: o3de.deb
@@ -71,3 +62,5 @@ modules:
path: org.o3de.O3DE.desktop
- type: file
path: org.o3de.O3DE.metainfo.xml
- type: file
path: org.o3de.O3DE.png
+19 -9
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@@ -29,21 +29,26 @@ tar -C data -xf data.tar.*
mkdir -p "$DEST/opt"
cp -a data/opt/. "$DEST/opt/"
echo ">> baking O3DE's Python runtime into the image"
# O3DE fetches Python into its install tree on first use, but that tree is
# read-only at runtime in a Flatpak, so populate it now while it is writable.
ENGINE_DIR=$(find "$DEST/opt/O3DE" -mindepth 1 -maxdepth 1 -type d | head -n1)
echo " engine dir: $ENGINE_DIR"
if [ -x "$ENGINE_DIR/python/get_python.sh" ]; then
( cd "$ENGINE_DIR" && HOME="$PWD" ./python/get_python.sh )
echo ">> patching the editable pip install (read-only /app workaround)"
# On first launch O3DE sets up a per-user Python venv in ~/.o3de and pip-installs
# its 'o3de' CLI with 'pip install -e' (editable). Editable mode writes an
# egg-info next to the source under /app, which is read-only in a Flatpak, so it
# fails. Force a normal (non-editable) install instead: pip builds in a temp dir
# and installs into the writable ~/.o3de venv. (Nothing Python-related needs to
# be baked into the image; it all lives per-user under ~/.o3de.)
LYPYTHON=$(find "$DEST/opt/O3DE" -path '*/cmake/LYPython.cmake' | head -n1)
if [ -n "$LYPYTHON" ] && grep -qF -- '-m pip install -e ' "$LYPYTHON"; then
sed -i 's/-m pip install -e /-m pip install /g' "$LYPYTHON"
echo " patched: $LYPYTHON"
else
echo " WARNING: get_python.sh not found; Python may fail at runtime" >&2
echo " WARNING: 'pip install -e' not found in LYPython.cmake; O3DE layout may have changed" >&2
fi
echo ">> installing launcher + metadata"
install -Dm755 o3de-wrapper.sh "$DEST/bin/o3de-wrapper.sh"
install -Dm644 org.o3de.O3DE.desktop "$DEST/share/applications/$APP_ID.desktop"
install -Dm644 org.o3de.O3DE.metainfo.xml "$DEST/share/metainfo/$APP_ID.metainfo.xml"
install -Dm644 org.o3de.O3DE.png "$DEST/share/icons/hicolor/256x256/apps/$APP_ID.png"
echo ">> build-finish (command + sandbox permissions)"
flatpak build-finish build-dir \
@@ -51,7 +56,6 @@ flatpak build-finish build-dir \
--share=ipc \
--share=network \
--socket=x11 \
--socket=fallback-x11 \
--socket=wayland \
--socket=pulseaudio \
--device=dri \
@@ -61,6 +65,12 @@ flatpak build-finish build-dir \
--env=QT_QPA_PLATFORM=xcb
echo ">> export to OSTree repo"
# flatpak build-export validates exported app icons in a bwrap sandbox, which
# fails in an unprivileged container ("is not a valid icon: bwrap ..."). The
# icon stays inside the app (so the running window/taskbar shows it); we just
# drop it from the *exported* set so export skips validation. Trade-off: the
# host menu launcher icon is generic. (A privileged runner would avoid this.)
rm -rf build-dir/export/share/icons
flatpak build-export repo build-dir "$BRANCH"
flatpak build-update-repo repo --title="O3DE (unofficial Flatpak)" --prune --prune-depth=1